Gaming Companies versus Streamers

Despite the slight delay, I have what I feel is an interesting topic of discussion for today. It oddly comes out of the Bungie camp, who recently announced that there would be some interesting limitations to the PC version of the upcoming MMO Shooter Destiny 2. So not only is the game coming out a month after the console version, which could be cause for red flags from some people that it will be your typical less-than-"ideal" PC port of a console game.

But where this announcement starts getting into interesting discussion territory is the fact that the game will intentionally hamstring streaming via programs like OBS and Xsplit, only allowing them to run under certain specific configurations and circumstances. Namely, "Game Capture" mode won't work at all. Instead, you'll have to do "Screen Capture" or "Window Capture" mode.

At the same time, external capture options (like streaming from a second computer) will work without issue. As will nVidia's Shadowplay, if you have a graphics card that supports it.

Oddly they're also cutting off third party overlays in Destiny 2. So chat programs like Discord and Mumble that occasionally have little popups to let you know who's talking (if you have them turned on), won't do that in Destiny 2. FRAPS and other framerate and statistical overlays are also "not compatible" with Destiny 2. 

The concern here on Bungie's part is that these third party applications "which repeatedly attempt to insert code into the Destiny 2 PC client may potentially impact game performance." But is that truly the case? Or is that just a fancy way of saying they're worried about people cheating?

And then I want to harken back to a slightly older story. Not terribly long ago, Atlas announced that gamers could NOT stream Persona 5 past a certain point in the game, because they didn't "want the experience to be spoiled for people who haven't played the game." They also had a whole bunch of other restrictions like not streaming major story spoilers. Seriously, the guidelines were absolutely insane. And worse, they threatened steamers with content strikes and account/channel suspensions if they did not comply.

After serious outcry from the gaming community, they backed off a little bit. Basically they just moved the date they don't want you streaming past in the game back a few months. They also apologized for coming across as threatening, claiming that they never intended to threaten people with copyright strikes. 

What do you think? Do you think it's fine for companies to hamstring people from streaming the way they want? Are hardcoded limitations fine? Are policies and threats fine? Should gamers and streamers be free to record or broadcast anything they want? Let us know your take in the comments below.

** CHOP'S eSPORTS GAME OF THE WEEK **

It's the last week of the Summer Split in the LCS and it promises to go out with an absolute bang. El Classico. Team SoloMid vs Counter Logic Gaming in a battle for the last playoff bye. Immortals have already punched their ticket into the second round of the playoffs, but this is a battle of the two biggest rivals in the LCS, on the big stage, with some pretty big stakes on the line. Last split CLG got knocked out in their wildcard game, so they want to avoid the wildcard round at all costs. The crowd should be super rowdy. This would be a great set of games to watch.

They play Sunday at 6pm Eastern over at LoLesports.